Flex based 3d Panel Navigator
Flex component for 3D navigation.
FlexEngine is based in a dynamic 3D object loader based in an analizer tool.
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
Development of low cost computer controlled manufacturing equipment and software for use in schools.
FreeViUX creates a plattform for video production using only free software. It is a LiveDVD of a personalized Debian and/or Nova GNU/Linux.
The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
A low-level graphical library for visualizing arbitrary 4D objects in 4D space with an API similar to OpenGL. To simplify its usage it comes together with "sublibraries" GLU4D, GLUT4D and MATH4D (not published anywhere else).
GPDes3D is a C++ library for supporting the development of general purpose, discrete-event simulation models. It is aimed at simulation model developers, with a knowledge of C++, on Linux/Unix and Win32 platforms.
A map editor for games which use deriatives of the .MAP format e.g. Quake(I-III) engine; Torque engine. Multi-title compatability via export plugins, plus non-proprietary XML output for editor-specific 'plan' export. Java / OpenGL-based.
Library libgro is intended for creation of Generalized Rotational Objects (GRO). GROs are fancy three-dee objects, that can be modelled easily, but they does not look siple. Want to model CRT-tube or wittch's hat in a moment? Try GRO!
Genesis Device: is a Open Source 3D engine project. the devTeam is focused on creating a complete FPS game engine with specific tools that are required to create a virtual-scene, an be able to view it. note; - MAR.16/2006 - (we continue our development)
3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be done with Qt.
An implementation of generative grammars and turtle graphics. The grammars (currently only Lindenmayer systems) are used to produce descriptions of graphical images, and the turtle is used to display them in several forms, such as bitmap, PostScript or
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them. - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
Extensible & interactive, OpenGL based 2D & 3D Modeller/Viewer, supporting wide variety of file formats.
Illyrium Unified Game Engine. Powerfull engine, allowing high quality visual effects beeing rapidly rendered even on older video cards. 1st person, 2rd person, rts, flight, etc. can be used in one type of game with no hassle. Moved at www.illyrium.eu
JLCAD is a CAD-System to create, edit and manipulate LEGO(R)-like Models. It supports the file-formats dat, ldr and mpd, which are part of the LDraw System at www.ldraw.org. JLCAD is written in Java and uses Java3D to provide fast 3D-rendering.
Java Framework for polygonal meshes in 3D.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,