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Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
A tool to create 3D-Meshes from Images. The picture is extruded along its contours according to a profile by means of dilation and erosion. The created layers of voxel information are processed using the Marching Cubes algorithm and visualized in OpenGL.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A work-in-progress LDraw.org parts author's CAD program. Currently only a simple renderer. But progress is being done..
Labcoat; the VHDL graphic emulator.
libASE is an overall software library for managing 3D-Studio ASE files.
A total modification for the Unreal 3
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
Milhama is a RTS / FPS / RPG game under development by Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
Mister is a game engine written in ANSI C. The purpose is to provide the fastest tool-based game engine out there. Tools will be created in Haskell (using GHC), and the content is procedurally generated in ANSI C.
Fast and simple character animation library for 3d games.
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Logiciel libre de calcul et de CAD pour géomètres Le but poursuivi est de réaliser un logique libre permettant l'entrée de donné issues des carnets de terrains, de les calculer et de générer automatiquement le fond de plan.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
Procedural Environment Description and Animation Language
Pj3d is a simple interface to Java3d. It enables users to build a whole scenegraph with only some lines of code without deep knowledge of scenegraphs. The project is licensed under the Creative Commons licenses.
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
PolarFlow is an application for manipulating streams of 2D and 3D data. It began as a library for a 3D film pipeline, and is growing into a stand-alone 3D application. Eventually it will support 3D texture painting, lighting/rendering, and animation.
Editor de policubos
Povray Texture Generator is a dead project that hardly got off the ground.
Repetier-Host (V. 0.90D) port to Gambas language
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project