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Milhama is a RTS / FPS / RPG game under development by Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
Mister is a game engine written in ANSI C. The purpose is to provide the fastest tool-based game engine out there. Tools will be created in Haskell (using GHC), and the content is procedurally generated in ANSI C.
A Java based molecular modeling program. Has support for generating movies by interpolating between given positions, interactive display and manipulation of atoms and bonds, and dynamic modeling of substance formation.
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Fast and simple character animation library for 3d games.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
One Engine is Irrlicht derivated 3D graphics engine designed especially for real-time modelling of city environments. One Engine will integrate script management, audio, physics and other features to become a full game engine.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Logiciel libre de calcul et de CAD pour géomètres Le but poursuivi est de réaliser un logique libre permettant l'entrée de donné issues des carnets de terrains, de les calculer et de générer automatiquement le fond de plan.
An attempt to create a 3D Modeler much like Maya.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
Optical System raytracing prototype. It should be a toolkit for the rapid coding of a optical system which someone wants to raytrace. User will code his optical elements and define (code) light sources and optic will render the scene.
Procedural Environment Description and Animation Language
Videos generation from java code
Pj3d is a simple interface to Java3d. It enables users to build a whole scenegraph with only some lines of code without deep knowledge of scenegraphs. The project is licensed under the Creative Commons licenses.
PRPbyHand (Paper Rapid Prototyping by Hand) produces a bitmap image from a slice take from STL (stereolitography) ASCII file, in the z axis. It's intended for construction of 3D modell by hands, gluing common A4 paper sheets.
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
Photonix is a 3D Modeling and Rendering Tool that have intentions to reach 3D Max to produce Realistic Images using Photon Mapping
PolarFlow is an application for manipulating streams of 2D and 3D data. It began as a library for a 3D film pipeline, and is growing into a stand-alone 3D application. Eventually it will support 3D texture painting, lighting/rendering, and animation.
Editor de policubos
Povray Texture Generator is a dead project that hardly got off the ground.
Repetier-Host (V. 0.90D) port to Gambas language