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Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
AniDam is a 3D animated Dam.
Customizable software to smoothly fit non-linear, high-dimensional data. SDK in C with C++ wrappers, plus demo applications (all under LGPL). Versions under Windows and Linux already operational. Further progress depends on your imagination!
Open Source analog of AL environment for procedural computer animation.
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
The Advanced Superquadrics CSG Modeler is a 3D modeler for Windows, Linux, and IRIX platforms using Qt. Its primary purpose is to create and edit 3D subdivision polygon meshes.
l-system implement for my other projects.
This is a BI project developed on iOS platform
A culmination of Anim8or related "plugin" applications; Multiple programs will be implemented into a graphical user interface that allows for a comfortable Anim8or environment outside of the actual Anim8or application.
Development of 3D modeling and rendering of Human patients for virtual training of medical professionals varied medical and surgical procedures
To develop utility programs, routines, or tools to help build resources, scenarios, and game components for Auran's Jet gaming engine .
3D wireframe generation from a large dataset
Creation of multiple autonomous vehicles that will work collaboratively to traverse unchartered territory. The data generated will be sent to a computer connected using wireless technolgy which will then process the data to generate a map of the region.
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
The BoT Staff is making their first MMORPG Game,Battle of Titans!With 5 races and more than 35 Class,Races:Human,Elf,Dwarf,Frostman and Semi-Demon.I will tell you only 10 class:Angel,Demon,Tank,Phoenix,GodHand,FrostSorcerer,Ghost,Monk,Crawler and Slayer.
BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
It will draw moving Bezier curves, it should do it fast, there will be possibility to change some coefficients (eg. numbler of leading points) and more :)
The goal of this project is to develop a library which implements reconstructive stereovision and stereo-correlation. In other terms, the goal of this library is to build a 3D model of a scene from two pictures of a same object taken from different angle
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format.
In BlenderDB we will add a Database interface to Blender (see www.blender.org).In this way users will be able to share and retrieve effectively meshes, textures, etc.A GUI plug-in for Blender, as well as separate web-server will be the frontend.
BlueSphere is intended to become a functional 3d modeling tool similar to 3ds max and Maya. BlueSphere is mainly targeted at the modeling part of 3d ... but as development goes by, rendering will most likely also be implemented.
Blueprint is a free, cross-platform, open format for the storage of many types of 3D structures and scenes.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
A C++ library for geometry and related algorithms