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Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
PovMorpheus is programm for morphing between two or more PovRay files. It is programm for generating intermediate files for animation. For example you can take two files with nurbs patches and to make interpolation with PovMorpheus.
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A Qt port of the GPL bvh editor "avimator" (http://www.avimator.com/). You can load / play / edit / create bvh files to animate 3D avatars with qavimator
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
Quan is designed to model physical quantities in C++ programs. Advantages include automated dimensional analysis checking, automatic unit conversions, self documentation of code.
Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Semiautomatic generation of semantic building models from image series
A 3d Virtual Cities Projects about Santorini Island, Greece. The aim is to create a city simulator where users can virtually navigate with the mouse, find information about Santorini, shop on line and more. Project will be finished into February 2010.
SceneEngine is an Open Source platform independent 3D Production solution. Mesh creation, deformation, texturing and rendering are some of the features implemented by the SDK. SceneEngine includes a 3D modeling and texturing application named CrackArt.
PHP daemon to process 3d mesh algorithms
A tool used to aid in the creation of simple, exact 3-dimensional objects using a terminal-based interface. A simple text file format is used making it easy to export models to one's own programs.
Smile3D is a Java based chat uses 3D avatars. Avatar changes expression and mood according to user choices; It can also interacts with all the objects present into the same room where currently the avatar stays.. Java3D framework is used.
Constructs and renders two and three dimentional Sierpinski fractals (so-called snowflakes). Renderers support antialiasing, output is in PNG files. 3D renderer supports change of colors, point of view, light direction.
Soft Box Generator with OpenGL dynamic rendering and RayTracing photorealistic rendering
This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
A 3-D animation program that mimics the look of the movie TRON, and can render static scenes and motion animation. It is written entirely in C, and uses only the GL, GLU, and GLUT libraries to both draw scenes and provide a simple, easy-to-use UI.
With Tabasco you can create textured TAb-BASed Cut-Out-sheets of any textured 3D-Model given in VRML97 file format. Those are unfolded automatically and optimized to make the reassembling of the textured papermodel as easy as possible.
The projects to be contained herein, are to be solely for the Open Source community. "Tagelflax" hosts two game editing tools. (1) A 3D Model Editor based on XML called "TagCMA". (2) A 3D Map Editor. Projects are C++/C#/OpenGL based.
A Real Time rendering engine for modeling and texturing applications. This is an effort to create a 3D engine suitable for Digital Content Creation applications, including 3D modeling and 3D painting applications.
Teara is a program to model terrain data in real time using OpenGL
TerraPage Utils is a collection of utilities for working with terrain databases in the TerraPage format (http://www.terrex.com). Tools include a TerraPage DLL, a viewer for DirectX and a viewer for OpenGL Performer (not yet started). Available in CVS.