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Gemini 3 and 200+ AI Models on One Platform
Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.
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3D Engine technology with partial tools developing kit.
What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.
A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders.
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XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
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Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.