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An ebook reader for the Nintendo DS, focusing on comfortable and uncluttered presentation.
See GitHub for current releases and source code:
https://github.com/rhaleblian/dslibris
This is a console application but also has an optional GUI interface.
Converts a BMP with 256 colors or less into the Sixel format. Sixel supports a maximum of 256 colors although many terminals only support 16 colors. If your BMP has more than 256 colors, or fewer colors but uses greater than 8 bits per pixel, reduce the color count using a program like IrfanView and "Decrease Color Depth".
This program and its older brother PCX2SIX (circa 1995) are responsible for many of the...
XBMC Skinning Project is a side-project for hosting open source skins and skinning tools for XBMC Media Center. Any skin author/developer may apply to join to get write access to this projects CVS/SVN/GIT, tracking tools, file publishing, and more.
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.).
Move project source to github: https://github.com/alperakcan/xynth
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
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libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
AWE (Allegro Widget Environment) is a GUI toolkit built on the Allegro multimedia library. It is used for games as well as applications. It is themable, has its own COM mechanism, drag-n-drop and clipboard, and a visual designer for making GUI forms.