2 projects for "action" with 2 filters applied:

  • Stop vibe-debugging. Icon
    Stop vibe-debugging.

    Plug Claude into your app's actual errors.

    AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
    Free 30 days.
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 1

    Palomino flight simulator

    action/combat flight sim

    Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 2

    ShapeRecognition

    Shape recognition for video games using fast algorithms (heuristics).

    ...In this demonstration, few shapes can be recognized: * circles * triangles * lines (vertical, horizontal and diagonal) * arcs with horizontal symmetry * lowercase phi letters The code offers the possibility to add its own shapes or even letters recognition. It will be improved to trigger a specific action by shape. The source code will be available in few days.
    Downloads: 0 This Week
    Last Update:
    See Project
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