The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
Timeline based editor for creating Compact Disc Subcode Graphics (also known as CD+G or CDG). Both karaoke and multimedia styles of content are supported. Please visit cdgmagic.sf.net for examples playable directly in the HTML5 CD+G player. CD+Graphics Scribe utility (separate download -- click "Browse All Files" above) can now convert existing CDG karaoke content to CMP (CD+Graphics Magic Project), LRC (Enhanced Lyrics), and ASS (Advanced SubStation Alpha) format.
Qaquarelle is the opensource Qt4-based graphical editor, whose goal is to provide the native way of painting with emulated traditional instruments, including the full support of tablet input and OpenGL-based processing in GPU.
This project is a continuation of the existing SkinDoc project. The aim is to create a number of programs aimed to simplify the creation of media player skins. Aimed primarily at Windows Media Player, support for Winamp and others will be added.
Continuous Screenshot takes screenshot continuously in a matter defined by the user: start time, duration, delay between shots, etc. The user can define a screen area to be monitored, so that the next shot is only taken when the monitored area changes.
Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
ShivaVG is an open-source ANSI C implementation of the Khronos' OpenVG specification for hardware-accelerated vector graphics API. It is built entirely on top of OpenGL.
Is an algebraic-geometric program to make geometricals constructions; handle points, lines, conical, symmetries, invertion, locus, animation, etc.
GXmap displays azimuthal equidistant projection maps suitable for amateur radio use. It can be used to calculate antenna direction and distance from one location on earth to another.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
A C++ Wrapper for the Allegro Graphics Library
A C++ Wrapper for the Allegro Graphics Library. Built on top of Allegro 5. Current API Documentation: http://allegroplus.sourceforge.net/Documentation/API/V0.1/ Visit: http://alleg.sourceforge.net/ for information on Allegro.
A modern "graphics" API for text-based applications
Sourceforge is no longer being updated! Check out our new home instead: http://github.com/nicrohobak/AnsiGL ---------------------------------------- AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility. Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. AnsiGL can serve to bridge that gap easier, and since it "renders" to a std::string (or optionally, an ncurses WINDOW *), integration should be relatively easy with just about any project. Bindings to ncurses are provided to allow for rapid, fully-featured application development with old and familiar friends, along with AnsiGL.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Aimed at helping amateur aircraft designers. The main objective is to be able to use materials in a real-world way ie. 1) Basic elements may only be selected in stock sizes. 2) No scaling of parts (if you screw up then you have to start over!)
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
CIRT - CUDA Interactive Ray Tracer
CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
Renderer that uses new techniques for achieve maximum flexibility and precision while preserves necessary performance.
A real time 3D graphics engine written in C++
Cassini is a real time 3D graphics engine written in C++. It supports both Windows and Unix/based systems.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Clarity - Game Development Simplified
Provides a noninvasive way to annotate a collection of video clips with tags, still images, ratings, freeform notes, and so on. Provides an API to add your own plug-in annotations. Written in Java/JNI.
A small gallery application to display a folder of images in a set of columns. User Settings Include Number of Columns Image Thumbnail Width Image Thumbnail Quality Gallery Location Other scripts used in this gallery shadowbox.js thumb.js