Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
CocoaPaint will be a free and easy to use paint program for Mac OS X. It will feature all the usual paint features (brushes, channels, filters etc) and hopefully a few more, all wrapped in an aqua interface. The development program itself is designed as a
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
An open source 3D engine designed specifically to use ObjectiveC.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
PowerMaker will be a fully developed Text/Word Processor and Presentation/Slide Manager for MacOS X. Name comes from two commercial Apps it tries to resemble and mix in look and feel as good as possible: PowerPoint by Microsoft & FrameMaker by Adobe
The project will fork off from the original SGE and create a library written in pure ANSI C, with possibly a few additional features.
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.