Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
What can compete with hierarchical file structures and class/inheritance schemes if not networking organic type/form languages, with its own graphical and DOS compatible OS? This initiative always moves fast ahead, and in an enlightened way... GNU GPL
A driver for the 5DT datagloves written in pure C++ using only the STL. Meant to be cross-platform, but written on and developed for IRIX sytems.
AWE (Allegro Widget Environment) is a GUI toolkit built on the Allegro multimedia library. It is used for games as well as applications. It is themable, has its own COM mechanism, drag-n-drop and clipboard, and a visual designer for making GUI forms.
A 3d graphics engine that utilizes a very minimalist approach to usage.
A library of the algorithms for processing the scanned images of the noncopyrighted books.
A management software for 3D rendering based on MS CCS. The underlying render tools includes Maya and others. Render-zebra will distribute the render tasks among multiple computing nodes.
Codeum Scalable Vector Graphics is a tool that will run on BeOS. Its purpose to is to deliver 2D animation via SVG.
Type and do/generate/get product creator, customizable
To sum up : its a type and get (rather then coding) click and drag, creation software, with visual processing (type and get )in english (which basically just takes simplifying what a computer already does) like typing, and seeing whats typed, on a visual screen, including images, in a visual database to create art styles chosen just like choosing a font for image generation (based off basic structures ie wooden dummy model or analizing online material and generating variations of it for multiple choice of typed description) Full Description Business interface (Assembly line (tools for auto creating) software, video games, comic books, literature, art and movies (movie graphics can be made to look real using visual recognition software backwords (image generating) all controlled using God Mode (right click) command system that uses English / language understanding Ai, aka type and get
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
This is a FrameWork (or API) for manipulating various digital media container file formats (AVI, MOV, MPG, MP3, etc...) and also various audio/video encoders/decoders (CODECS).
Symbian 3D Engine Open Source - The EPOC Community Premier 3D Development
The F.A.R Engine is an object oriented hardware accelerated 3D engine based on OpenGL and written completely in c# for the .NET/Mono Framework. This guarantees full platform independency. Other features are networking and the use of the library OpenAL.
This project is an implemenation of a 2d graphics engine for posix complient and the gnosis system.
Graphic Editor Graphic Island
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
Hashimschool Photo Gallery 01
Hashimschool Photo Gallery 01 Some of the hashimschool photo selections coverage
This project will focus on the image processing on EVMDM642 based on DSP/BIOS.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
The Inheritance Engine is a seperately controlled branch of the .NET based rendering engine "Axiom". Its aim is primarily to create a rendering engine designed specifically for next-generation online games.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
A basic Image Manipulation Program called Jupiter
There are many bugs in the Alpha Release. Please note that even though, yes it does look identical to msPaint, It is NOT msPaint. It was designed to be similar in look and feel, and at the moment we have the msPaint Help file associated with it (This is only because the information contained within the help files are 74.827% identical, and we are having issues with the source code not accepting and encrypting the Jupiter IMP help.chm file. A program MUST CONTAIN a help file at all times is what I believe, so that is why the msPaint help file is currently associated with the Jupiter IMP in the Alpha release only. In the Beta and onward versions, JIMP will have its own help.chm file encorporated within the software... hopefully :P ), but in future releases of Jupiter Image Modification Program, we hope that it will be as far from msPaint as it can be. I AM CURRENTLY LOOKING FOR PROGRAMMERS, DEVELOPERS, AUTHORS, WRITERS, CODERS, AND TESTERS TO HELP ME OUT WITH THIS PROJECT. K.SERLE
MangoFarm is a distributed renderer for Blender3d not too unlike SETI@Home.