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- Graphics Conversion
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Diode is a unique GUI library. It's really simple to use and code for, but looks great. Features: Easily customizable themes, dimming and fading, and fresh look. Seeing is believing, so check out some screens. It's pretty different.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
DustCleaner is a GIMP plug-in to automatically detect and remove the dust spots in digital images.
Cloudbased voice solutions are common in enterprise networks and frustrating for operations teams to manage. Simplify VoIP monitoring by having a proactive analysis of on-prem, hybrid and UCaaS voice services. Try the ThousandEyes VoIP monitoring solution today, free.Advertisement
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
DPS, the Dynamic Presentation System, is a utility which provides easy-to-use presentation functionality with multiple display devices. In addition, a network-connected personal data assistant may optionally be used for remote control of the system.
Doom-like game and engine written in OpenGL.
The project is a data engine to manage huge earth survey data such as digital elevation model and orthoimage, and provide a graphic interface to show the data.
Manage your digital photographs using this Mono/Gtk-based free software. Get photographs from your camera. Organize them in albums, use it's wizards to build your own web galleries. Use it's inventory manager to quickly found stored images.
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A simple 3d compositor.
Project Faperturer is an Apple Aperture plug-in that helps the users to export the photos from Aperture directly to photo sharing services such as Flickr (Apple Aperture Flickr Exporter Plug-In). Future version will support the other photo sharing web si
Elastique is a vector editor for drawing basic vector graphics with a support for bonds between the graphic objects.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
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Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
It's Linux distribution with enlightenment new generation DR17 WM.It's an eye candy enviroment for developers and for users that don't like the other common desktop. It has fully multimedia and developing desktop based on opensource projects.
ENGINE DE INTERATIVIDADE EM REALIDADE VIRTUAL E REALIDADE AUMENTADA Desenvolvida durante o Trabalho de Conclusão de Curso de Ciencia da Computação da FAM - Faculdade de Americana
Exipnos is an Open Source, network based 3D virtual reality platform. The platform is intended mainly (but not exclusively) for eLearning applications. Role Player or Adventure Games might as well be developed and hosted on Exipnos.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
The F.A.R Engine is an object oriented hardware accelerated 3D engine based on OpenGL and written completely in c# for the .NET/Mono Framework. This guarantees full platform independency. Other features are networking and the use of the library OpenAL.
It is a conversion tool between FBX (Alias MotionBuilder) and other 3D formats like MAYA, 3DSMAX. At first, we plan to release a inverse conversion tool from 3DSMAX to FBX. If you are a C++ coder and you are interested in it, just contact us(Eng,Ger,Chi)
Implementing FreeForm Deformation using MDX for my Diploma Project
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
The ultimate open source GIS/RS mapping application(s)(May Be...)... Developped with GTK+/Gnome using Glade with C. Based on: 3D vector/objects, FGDC Metadata, PostgreSQL, OpenGIS...
A simple networked paint program that allows multiple users to collaborate on the same drawing in real time.
Tiny sprite rendering engine powered by D3D9.Written on C# and linking to your project by references