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- Graphics Conversion
- 3D Modeling
- 3D Rendering
- Image Galleries
- Handwriting recognition
- Fractals and Procedural Generation
- Status: 1 - Planning ×
Cross-platform game engine implements modern graphics technologies
People Connection Art Portal. To connect Art creators and Art consumers.
Display your pictures of any format in a variaty of wandful way.Or use member methods provided to improve your application
ArtReal (artificial reality) is for augmented reality usage (3D reconstruction and video enhancement). The program is under building and currently not available till this notification is removed. Any suggestion is welcome.
The ascpeg project is a pluggable application that converts images to ascii art. The plugins include multiple image types, multiple algorithms, and multiple output types.
The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
Audio & Video Producer Suite
A simple graphics library implementation for the 32Bit range of Atari computers (i.e. Falcon030, TT030 etc.). This project is meant to introduce a subset of the interface defined by the antiquated OpenGL v1.1 standard.
Snagit’s image and video capture is powerful, but not complex. All-in-One Capture® grabs your entire desktop, a region, a window, or a scrolling window from any webpage or application—-all with a single hotkey or click. Snagit gives you a simple way to edit. Show a complex process, give detailed feedback, or share important information with the people who need it most. Download your free trial now!Advertisement
Atlas. 3D VFX studio project management, pipeline, and render distribution tools. This is a suite of tools intended to be basic and functional that all small to medium size VFX houses could find useful, even as a starting point for their project pipeline
Development of 3D modeling and rendering of Human patients for virtual training of medical professionals varied medical and surgical procedures
Library for algorithms of Augmented Reality with a application to demonstrate it. Programmed in C/C++ and OpenGL.
To develop utility programs, routines, or tools to help build resources, scenarios, and game components for Auran's Jet gaming engine .
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
3D wireframe generation from a large dataset
Creation of multiple autonomous vehicles that will work collaboratively to traverse unchartered territory. The data generated will be sent to a computer connected using wireless technolgy which will then process the data to generate a map of the region.
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
BFG is a resource explorer for the Doom and Quake series. It allows to preview, visualize, and later edit, resources included in a level. BFG emphasizes design, portability, and neat C++ code.
Bruno's RAY Tracing Engine
The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
Badger is a free, open-source image viewer with emphasis on simplicity and low memory footprint.
Take an image of a barcode with your mobile phone, upload it to a site which analyses it, finds the product name and search a torrent search site for it.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
Roblox has banned User Meshes! But we are going to help. I will try to get a few people together and create a program where you can create a mesh, but having it then port it to a roblox file (.rxbm)