5 projects for "unit-api" with 2 filters applied:

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  • 1
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    ...On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
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    Downloads: 42,902 This Week
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  • 2
    Virtual Camera

    Virtual Camera

    A better screen capturing program

    A new improved version of Virtual Camera 2.
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    Downloads: 2 This Week
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  • 3
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX).
    Downloads: 0 This Week
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  • 4
    Java API for controling 1394 Digital Cameras (based on libdc1394: http://sourceforge.net/projects/libdc1394/ for Linux, and on: CMU 1394 DC http://www-2.cs.cmu.edu/~iwan/1394/ for Win32). On Top of the library comes a RCP plugin and a JMF capture dev
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  • 5

    MakePhotoW3D

    Turn a flat 2d photo into a wiggle stereogram instantly!

    Take a 2D flat photo... and turn it into a w3D "wiggle stereogram"! INSTANTLY! Wiggle stereograms use animation to switch between the left and right view of a stereogram. Here we create a nice animation that slides back and forth, for a smooth wiggle 3D ("w3D") effect. First the image is broken down into planes. Each plane is given a depth distance. The image belonging to each plane is horizontally compressed enough that the "shadows" cast by the image belonging to the planes in...
    Downloads: 0 This Week
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