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Create 3D scenes linked together in short films through simple menus. .
Installation instructions in readme.txt in files tab.
1-Scene/ backstage
Open and close scenes. Choose background, generate a terrain, set lights, fog, camera position, sky picture, scene duration.
2-Draw/ placement
Import objects (OBJ, C3D, 3DS), or create shapes (sphere, cone, etc...).
Takes in a GIF, short video, or a query to the Tenor GIF API
...It’s useful for quick visual feedback, lightweight demos, or just adding some personality to scripts and readmes. Despite its whimsical nature, the project is a tight example of frame decoding, timing, and terminal rendering glued together in a single command.
PGF/TikZ has moved to GitHub: https://github.com/pgf-tikz/pgf
THIS REPOSITORY IS NOW UNMAINTAINED
PGF is a TeX macro package for generating graphics. It is platform- and format-independent and works together with the most important TeX backend drivers, including pdftex and dvips. It comes with a user-friedly syntax layer called TikZ.
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
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Output Processing script from Java AWT/Swing paint call
Use PDEGraphics2D to create Processing vector graphics script files and deploy them in HTML.
To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint:
PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h)
or
PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d)
Alternatively, pass the component to paint as the input to one of the static paint methods:
PDEGraphics2D g=PDEGraphics2D.paint(Component c);
PDEGraphics2D g=PDEGraphics2D.paint(JComponent c);
PDEGraphics2D g=PDEGraphics2D.paint(Window c);
PDEGraphics2D g=PDEGraphics2D.paint(JApplet c);
The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
This project aims to provide a set of libraries for various common graphics programming tasks. These libraries can be used together, to perform the tasks of a typical monolithic 3D engine. Or separately, to cover specific needs of any graphics program.
Tool to help the process of cutting sprites (2D image for animating). Made in java. Help to cut several images with the same size and get all together in a new image ready to use as a sprite. It has tools to auto-cut and animation tester.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
Very simple and lightweight multi-threaded C# application that I threw together in order to convert a folder full of images from one file format to another. I find this very useful for uploading images from my digital camera to the web.
This is a Perl script that will generate color maps for the fractal program Fractint. It will generate a map of 2 to 128 bands of colors that blend together. Bands of black can be used between each color..
netPaint - paint with your friends or co-workers over the Internet. Share your ideas, work together, or simply have fun! And you don't have to install any server - just download and run.
CoolRay is a system for generating photorealistic images out of a mathematical description of a scene. CoolRay uses oriented techniques together with a powerful scene description language.
MultiPaint is a Java-Applet that, when connected to the Linux-Daemon multipaintd, allows multiple users to paint an image together simultaniously. Additionally there is a simple chat integrated.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
Walldrawer - an easy alternative to on-site wall drawing for archaeology
this software aims at putting together the tools needed to produce scaled, rectified, drawing-like pictures from digital photographs in archaeological excavations.
A GUI toolkit for J2ME MIDP applications, designed for speed and size, but allowing for a rich, well-defined user experience. Let`s make beautiful MIDlets together!
Java is great at networking & logic, but lousy at
rendering. Flash is great at rendering, but is lousy at programming & networking.
Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform
Apps in Browsers.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.