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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
More information on... http://globe3d.sf.net
Alire crate: https://alire.ada.dev/crates/globe_3d
Mirror: https://github.com/zertovitch/globe-3d/
...Place them and set size, dimensions, duplicate, group.
3-Color/texture
Apply textures, colors, transparency
4-Animation/ story board
Move object between two points or more(placement /orientation in space). Rotation, orbit, transparency/color change, traveling, with timers.
Scenes are linked, making a movie with smooth transitions when running.
Changes :
New viewpoint and objects move way. Some fixes in code
Treebolic is a Java suite (including library) whose purpose is to give a hyperbolic rendering of hierarchical data. A tree is rendered with nodes and edges but display space is subject to a particular curvature (hence the name).
dlRaw manipulates raw images from digital cameras. Besides dcraw functions, it does exposure correction, curve application in RGB/CIELAB space and USM or Refocus sharpening. Includes lensfun for lens corrections and greycstoration for noise reduction
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
Space Opera is a space colonization game similar to 'Master of Orion' or 'Galactic Civilizations'. You can explore the universe, colonize planets, fight aliens and research technologies. Images were created with Povray and Terragen.
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No changes in the last two years - probably abandoned
PartArt: Space is all about making higher quality spaceships quickly and easily. Simply select the parts you want, move them around using the buttons or asdwqe keys, and finally save your creation to your computer with a transparent background.
Ships are compatible with commercial projects - just mention Skorpio.
To make the saved images more useful, open them in GIMP, autocrop them, adjust hue/saturation to get the desired colors, and scale them down to the point that the seams are less visible.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
The B-processor will renew the digital building model by implementing the B-model based on subdividing the project-space in connected functional and constructional spaces – a model with dynamic abilities and possibilities for effective 3D detailing
gEcrit is a Python orientated source code editor. It tries to keep the interface as clean as possible and keep the menus simple. It features all the common features a Python programmer might need, including an interactive Python shell.
Helps you visualize the space used on your drives with colorful chart.
Visual Disk Diet helps you visualize the space used on your drives with a colorful radial tree chart.
Now you can see quickly which folders take so much space, and get rid of them (coming soon).
Coded with java/processing.
Feel free to use, modify or suggest ideas!
It's pretty much a copy of Disk Space Fan but Open Source so it can be adapted to extended purposes (as browsing file system...)
Stickloader is an easy-to-use solution for copying music files from your hard disk to your usb stick and re-encoding them at lower bitrate for more efficient usage of your mp3 player's disk space.
Infinit is a project initiated by Robert Talada and Brandon Blakeney, in order to make a brainstorming tool; an infinitely scrollable piece of graph paper! Users will be able to write, link concepts and be creative in infinite space!
jdlRaw manipulates raw images from digital cameras and is based on dcraw and imagemagick. It does exposure correction, curve application in RGB/CIELAB space and USM/Refocus sharpening. Includes also lensfun and noise reduction algorithms.
Deja Vue is a space, where users can record their mouse movements with a magic of particles to the GlobalMind. The Client is able to switch to GlobalMind and play random records, recorded of many users. Creativity unlimited, this is where IT meets Art
Show albums and photos from Picasaweb directly at your own site. Using Picasaweb API to retrieve your picasaweb content. Images are stored at Google's picasaweb, no space required. Based on PHP.
Fourier is a portable image processing and analysis library written in ANSI C. It implements operations such as color space conversions, noise removal, enhancement, morphology, edge detection, thresholding, segmentation, and visual feature extraction
This project provides Blender Python scripts that will allow users to work with the propriatory mesh format used by the Orbiter space flight simulator.
The project delivers a JavaScript library for Canvas computing; the library allows to represent and browse structured information in form of conntected hexagons wrapped in one the 3D space
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.