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XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
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osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
The goal of the project is to port Markus L. Noga's original "mensaquake" map from Quake 1 to Quake 3.
You can find more information about the original map and project at
http://www.info.uni-karlsruhe.de/~mlnoga/mensaquake/