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169 projects for "vb6 source code" with 2 filters applied:

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  • 1
    GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
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  • 2
    JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
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  • 3
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
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  • 4
    JGraphicTools is a easy to use Java-API and a collection of usefull tools for graphic manipulation.
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  • 5
    TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
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  • 6
    CyberForm for Java3D is a source code generator for Java3D programmers. CyberForm generates a compressed binary file that has a specified geometry information with the source code. To specify the output precision, you can reduce the file size more. Using
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  • 7
    Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
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  • 8
    simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
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  • 9
    MyGraph is a easy-to-use library to draw graphs using data stored with MySQL database. The goal is to insert graph in HTML page with very few code, just selecting scales and the graph type.
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  • 10
    3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
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  • 11
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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  • 12
    A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
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  • 13
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
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  • 14
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 15
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
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  • 16
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
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  • 17
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 18
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
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  • 19

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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