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This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
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GLText is a font rendering library for OpenGL applications usable from C++ applications. It uses FreeType to read and render high quality TrueType fonts with a minimal footprint.
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The aim of this project is to export the xfigure library (.xfig) to provide free stencils/shapes for kivio (.sml) and OpenOffice.org/StarOffice (.sxd,.wmf).
The images (over 900) can be used in the OpenOffice.org`s Gallery.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
OGLFT is an interface library between OpenGL and FreeType 2 for rendering text. It supports all font file types supported by FreeType 2. Text can be rendered as bitmap, anti-aliased grayscale pixmaps, as outlined and filled polygons, or as 3D solids.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
libpg (Poorman's Graphics Library) is a simplified two-dimensional graphics rendering library. It features an elegant API and a very shallow learning curve.
Endo is a simple, powerful 3D modeling program. It is good for making low-poly models for video games, and the like. Future version will provide texturing and rigging support.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.