ProShop dramatically improves efficiency because it focuses on improving the execution of manufacturing shop processes.
ProShop is a paperless and web based shop management, ERP, MES and QMS system for manufacturing companies in regulated industries. ProShop was built on the shop floor of a machine shop for nearly 20 years, and it's not like anything you've seen. Built to manage the complex manufacturing environment better than anything else on the market - by an order of magnitude. Never before has there been a system that gives you such insight into every detail of your manufacturing company. ProShop is best described as a Digital Manufacturing Ecosystem (DME). It is 100% paperless, and combines the features found in ERP, MES, QMS, CMMS, and other software categories for machine shops, fabricators, job shops, contract manufacturers and others in regulated industries who need tight controls on their process and want exacting and timely information to make the best and most profitable decisions.
... that of proprietary high-speed JPEG codecs.
libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
HPGS is an HPGL/2 interpreter, which renders HPGL/2 through a Postscript-like API. Currently, it can render to eps and png files. For rendering the scenery to pixel formats, a rendering engine has been coded, which draws vector graphics into pixel buffers
OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
Optimized "pixel perfect" collision detection intended for use in 2-D games.
This is intended for use with either Allegro or SDL (game-oriented IO libraries),
but does not require either.
This is a 2D graphics library generator written in ruby. It converts a input file (like a pixel shader file) to c source codes. It can offer various 2D blit functions (geometry: rect, scale_rect, morphing + pixel_operation: copy, add, mul・・・).
UberPaint (formerly 4P) is a pixel pushing paint program heavily based on Electronic Arts' "Deluxe Paint". It tries to replicate the behaviors and functionality of DPaint 2, while adding support for more file formats and modern computer OSes.
libmousetrap is a two dimensional identifier storage mechanism used for determining what "thing" is at a given (x, y) coordinate. It is useful for game mouse event dispatching and possibly other things(per-pixel collision detection, perhaps).
Flex effect using pixel bender to generate a CRT flicker effect
Flex effect for creating something similar to the glitch & flicker of an old CRT when switching on/off or changing channel- maybe i just remember CRTs to be more broken / dangerous than they actually were, but probably not ;p
When used as showEffect or hideEffect either on a popup or in a viewstack the components will glitch on/off screen either as a ropey old CRT or possibly hi-tech holographic display.
This is just a rough starting point to create GPU accelerated pixel bender transition...