With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Train ML Models With SQL You Already Know
BigQuery automates data prep, analysis, and predictions with built-in AI assistance.
Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
Updated emulator of Forgotten Realms: Unlimited Adventures
Up to date code, including latest engine and editor releases: https://github.com/grannypron/uaf
Dungeon Craft Community Forums: https://forums.goldbox.games/index.php#c8
Dungeon Craft is an adventure creator that emulates the Advanced Dungeons & Dragons Gold Box RPG's released by SSI. Initially designed to be a "more unlimited" version of the Forgotten Realms: Unlimited Adventures (FRUA) game editor and engine, it has far surpassed the capabilities of the old FRUA system. The editor...
The program grib2v5d converts the content of a grib file (a format used for exchanging meteorological model fields) into a file that can be viewed with Vis5d, a popular program for 3-D visualisation of meteorological fields.
Optimized "pixel perfect" collision detection intended for use in 2-D games.
This is intended for use with either Allegro or SDL (game-oriented IO libraries),
but does not require either.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A 3-D animation program that mimics the look of the movie TRON, and can render static scenes and motion animation.
It is written entirely in C, and uses only the GL, GLU, and GLUT libraries to both draw scenes and provide a simple, easy-to-use UI.
Amoeba is an implemenatation of a research paper titled "Fast and Accurate Edge-Based Segmentation with No Contour Smoothing in 2-D Real Images" (IEEE tran on Image Processing, July 2000).This is a completed work, hence no promises for support ;)
...Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput Computing on CPU and GPU" paper by Victor W Lee, Changkyu Kim, Jatin Chhugani, Michael Deisher, Daehyun Kim, Anthony D. Nguyen, Nadathur Satish, Mikhail Smelyanskiy, Srinivas Chennupaty, Per Hammarlund, Ronak Singhal and Pradeep Dubey.