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This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
Jade is a flexible, and easy-to-use, environment for composition and performance. For many, Jade makes approaching the complexities of interactive music possible.
This project is a suite of plugins to easily integrate Java2D, SVG and JAI capabilities into Eclipse or standalone SWT applications.
Since 2.0.0: use Java2D inside GEF /draw2d!
The Batik and JAI plugins can also be used by other plugins.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
gimp-win-remote is a program that allows the user running 9x/2000/XP to open a graphic file in an already running GIMP process. If GIMP is not running, it will launch it for the user and open the requested files.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
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This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
This project aims to replace the multimedia server application for the Gateway, GoVideo, and NetGear DVD players & set-top devices. The new server software aims to be more organized and support a wider variety of formats than Digital 5's original.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The Handwritten project aims to provide software for open distribution of handwritten notes. A rudimentary datastructure containg strokes made by writing devices as for example palm computers, digital pens, etc, is implemented in both Java and C.
Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.