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Software development in support of restoring MNG/JNG support to Mozilla, and
hosting of MNG/JNG-supporting executable versions of Mozilla and Mozilla-Firebird.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.
A free ImageViewer using jpeglib(&zlib for next version)for PalmOS 4.0 or greater(tested on a Palm m505)distributed under GPL, which written in C language in Palm OS Developer Suite.
BlitPixie is a collection of optimized software blitters, written in assembly language or normal ANSI C. They perform a lot of normal pixel moving operations, and all work in 8/16/32-bit depth.
Hardwarie is a software library for using 2D Graphics Hardware Acceleration on Mac OS 9 and Mac OS X, through either Quickdraw 3D or Apples OpenGL implementation. It has a very simple interface, allowing you to achieve high frame rates in a simple manner
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
Do you think the Allegro blenders are too slow? Do you want to do special
effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is
a series of super-fast color blenders for Allegro.
FBlend is anywhere from 4 to 13 times faster than Allegro,
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.