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Transform your applications and workflows into powerful agentic systems at global scale.
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Real-time fractals allow exploring of fractals by real-time zooming, panning and rotating. Output is rendered either by GDI or by OpenGL. Fractal equations are written in C# and can changed at run-time.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
A UML-based spec (implemented in Java and soon in C++) for managing geometric/geographic objects. See <a href="http://geobject.org">geobject.org</a> (<a href="http://geobject.org/GeobjectPublicLicenseV1_0.htm">Geobject Public License 1.0</a>)
Assists in creating 3d scratch holograms (aka abrasion holograms or chatoyant holograms). They can be created on acrylic or metal sheets using only an adjustable compass as described on Bill Beaty's website: http://www.eskimo.com/~billb/amateur/holo1.htm
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.