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The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, worldeditor, light and material editor, 2D sprite editor).
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/worldeditor, sprite system, sky box system and entity manager.
SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.
At the moment, the world lacks a good open-source sheet music and notation editor. Brockmaestro is a project to create one of these. It is currently written for UNIX-like platforms.