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xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju
xBRZ is a high-quality image upscaling filter for creating beautiful HD representations from low-resolution images.
Reference implementations for common emulators can be found in the download section:
● DOSBox
● ePSXe
● HqMAME
● ScummVM
● Snes9x
● Kega Fusion
http://sourceforge.net/projects/xbrz/files/
Test the xBRZ scaler with your own images and compare against other scalers with the "Scaler Test"...
The software program shown on the right is a 3D building procedural generation tool named ProGen3D. This kind of software is used to create three-dimensional architectural models using algorithms and rules defined by the user. The user can specify various parameters and constraints which the software then uses to generate complex structures. One of the key features of such programs is the ability to export the created models in various file formats, which appears to include the PLY format in this case.
...It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
Famous card game with 3D graphics and artificial intelligence
Master3D is a famous card came with usually 4 Players, in German also known as "Arschloch" :-.). Despite the funny name, it's a great game with simple rules but a lot of strategic options and fun.
This is my first implementaion with 3 different AI-Players and a nice 3D-Interface.
SCS is a smart car simulator.
It build a virtual envirement according to the rules of the National University "The Freescale Cup" Smart Car Racing.
SCS simulate the track and the car.
SCS is based on ODE and OpenGL.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
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Cities3D is a cross-platform OpenGL port of the classic board game Settlers of Catan, written using wxWidgets, boost, and cppunit. It supports hotseat and online play, and has both Seafarers and Cities & Knights, with all maps and rules.
OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
Scene export plugins from 3d programs to your own text or binary format.
Export rules are customizable in script file (xml).
Include template rules (e.g. Crystal Space).