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VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
libPPP is an advanced image compression library. Depending on the content of the image, it uses either PGF (Progressive Graphics File) or PNG (Portable Network Graphics) to compress the image.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
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Rapid Engine is an open source realtime 3D visualization engine, written in C++. It is scriptable through the Lua, currently supports DirectX7 and runs on Windows XP. It will allow you the rapid development of high peformance graphics applications.
vNET (Visual Network Exploration Tool) is a C++ program aiming at making administration and visualization of networks easier by displaying a synthetic vision of network related informations in 3D.