Showing 7 open source projects for "cairo-clock"

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  • 1

    Cairo Solution for Visual Studio 2012

    Solution and project files for compiling pixman/cairo with VS2012

    Solution and project files for compiling pixman/cairo with Visual Studio 2012 without the need of msys, cygwin or mozilla build tools. Only the pixman/cairo source is needed. The projects compile pixman/cairo into static libraries without additional dependencies, but are easy to modify if you need PDF, SVG or PNG support (in which case you will have to supply libpng and zlib.) No source files from the original projects are included, but will work as-is if you follow the instructions in the readme file. ...
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  • 2
    cZUI is a Zoomable User Interface framework, allowing the creation of zoomable interfaces in C++. It uses the scene graph concept, with the possibility of panning and zooming cameras on various parts of the scene. Multiple cameras can be painted on the same window, each with its own painting rectangle. Multiple demos and a tutorial are available.
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  • 3
    Xndraw is an artist's tool to create tilable patterns and wallpapers etc by freehand drawing. It should be a joy to use, and capable enough to be useful to ceramicists and designers, read/saving in svg(with the aid of cairo), and its own project format.
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  • 4
    papyrus - C++ Cairo Scenegraph library
    Papyrus is a C++ scenegraph (canvas) library that uses cairo/cairomm for drawing operations. This allows papyrus to be used to draw in a Gtk+/Gtkmm widget, or draw to png, pdf and ps surfaces. In concept it is similar to the Gnome canvas or QT canvas.
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  • 5
    XPE (neXtgen Povray Editor) is a modern editor for povray. It includes many advanced features to help you in your scene development process.
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  • 6
    AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
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  • 7
    Vector Graphics Virtual Machine is a library for simple storage and replay of vector graphics operations, much like Windows MetaFiles. This allows 2D drawing with abstraction of both frontend (e.g. SVG) and backend (e.g. Cairo).
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