Showing 5 open source projects for "algorithm code writer"

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  • 1
    BONDA3D Designer

    BONDA3D Designer

    3D Contents Moding Tool

    ... * Software for modeling and printing 3D objects. ­- Forward Engineering for three-dimensional modeling. ­- Various 3D modeling formats such as STL, OBJ, PLY, AMF, COLLADA, etc. ­- G-Code conversion with calculating the nozzle speed and the amount of compression, etc. ­- BONDA3D supports Layer Slicing less than 0.01mm ­- Visualization of objects for modifying objects such as merge, subtract, intersect, etc. ­- Display algorithm to observe the relations with cost, volume, area and model. If you send various proposals and bugs about BONDA3D to us, we will reflect them in the ongoing product development. ...
    Downloads: 1 This Week
    Last Update:
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  • 2
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    SpriteBuncher is a free, open-source texture packing program. It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
    Last Update:
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  • 3
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 4
    An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
    Downloads: 0 This Week
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  • 5
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
    Last Update:
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