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Everyday Software for the Researcher of Restricted Means: This project is intended to offer scientists and students with small budgets advanced versions of aqua-built desktop-editing, graphics and statistical applications for MacOSX.
MIVF - Medical Imaging and Visualization Factory,
is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
A GUI for PBRT with the following goals: 1) Userinterface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
This is a personal DICOM files Viewer for MS Windows with simple GUI interface.
This program is based on DCMTK Library.
The development tool is Microsoft Visual Studio 2005.
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iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
Want to print a poster? PosteRazor cuts an image file into pieces and you can print then on your printer and glue them together to a poster. Easy FLTK based userinterface. Uses FreeImage for image loading. Creates PDFs as output.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
ResoDs is an application designed to control remotely the Veejeen program Resolume, using for that a Nintendo DS and a Wifi connection.
It uses:
- PAlib (http://forum.palib.info/)
- DSMI (http://dsmidiwifi.tobw.net/)
- C/C++
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
TutatiX it's a Dicom Viewer written in python. TutatiX try to be a guide to known how Dicom works and how to develop an application. The must important part of TutatiX it's the documentation that must be detailed and easy to understand.
The open source public media display manager. An application for displaying song lyrics, videos and more on a public display, such as a projection screen, with a single layer-based operator interface.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Simplifed All Gaming Graphical UserInterface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.