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A music player / organizer. Light as Winamp, useful as iTunes, but music is grouped by albums, and displayed in 3D. Uses Winamp plugins, so can play any music format Winamp can. Has a database which enables quick searching, and quick startup time.
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
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imgSeek is a photo collection manager and viewer with content-based search and many other features. The query is expressed either as a rough sketch painted by the user or as another image you supply (or an image in your collection).
A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.
TulipForDoxygen is a software using the Tulip library of David AUBER. It creates the "Clickable image map" needed for the documentations generated by Doxygen.
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
A dual USB mouse program for manipulating digital images. Two standard 2 button scroll-wheel USB mice are required, as well as another pointing device for the system cursor. Uses tone-reproduction curves and the ToneZone widget for levels and contrast.
The sane++ project aims to provide an object-oriented (OO) wrapper around the SANE API, for frontend as well as backend implementers, and demonstrate its feasibility/functionality with several sample programs.
Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
The goal of this project is to create an open source light weight screen capturing Framework for Windows based applications. Supports the following: 1. GDI Technique 2. DirectX FrontBuffer Mechanism 3. Windows Media Encoder