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This program views calibrated bitmap maps (moving maps) on PocketPC/WinCE platform. Additionaly it supports using GPS device to retrieve user position and show it (with other marks) in map - making it very handy for geocaching.
ColorCoder is a plugin for the Code::Blocks IDE. It aims to be an extended and configurable color picker, that lets you to insert the formatted color string to the current opened file in the editor.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
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The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
The objective of CLJ++(owned by ChenLuJie) is to gives lots of convenient to image processing developers. This tool has been used in university's lab with many kind of purposes by researchers.
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A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
Seamless Critters is a seamless texture generator that takes a slightly different approach than most texture generators. Instead of making already available images seamless or using noise algorithms it simulates life.
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.