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Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
Fractal explorer with movie recording, deep zoom, multicore and more
Fractice is a fractal explorer/renderer for Windows. It supports navigation, thumbnails, previews, deep zoom, printing, posters, palettes, multicore and distributed processing, movie recording, undo/redo, job control, VJ mixing, dual-monitor, & MIDI.
Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L2).
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The sourcecode is available on Github.com (see https://wedesoft.github.io/hornetseye-doc/ for more information).
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DiscWrapper is a cover designer for home-made discs. It was made with Code::Blocks and it uses the wxWidgets library. It has template covers. Depending on the case there are pages where you can place labels, images, and lists.
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs C Code which you can use in your µC project.
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
zengen is a cross platform 2D graphics library based on SDL. It aims to keep you're code DRY and object oriented by wrapping boilerplate code in easy-to-use classes.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
An application to take an image file (jpeg, bmp, etc) and convert it to an array of values suitable for including in sourcecode. Sourcecode is in C++ and developed under MS VS2008 and Emacs. Runs as a GUI app in Windows and a command-line app for *NIX.
ColorCoder is a plugin for the Code::Blocks IDE. It aims to be an extended and configurable color picker, that lets you to insert the formatted color string to the current opened file in the editor.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
S2iLib includes Harpia, a visual way of programming image processing algorithms, with a growing selection of OpenCV functions. Harpia is portable, and features capture from video devices in GNU/Linux and MS-Windows, and retrieves a compact OpenCV C-code.