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Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Yet another tool to catalog files and media. Extract and store metadata about files and similar entities in a hierarchical structure (image thumbnails, content of RAR/ZIP/TAR files, mp3 tags), everything mixed in a nice and usable interface.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIA Cg shaders and other nVIDIA OpenGL extensions to your OSG applications.
Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
SceneEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
Ellipse is a photo editing software using Qt, intended to be modular and very ergonomic. The first releases will only run on UNIX systems, but Windows support will come up.
VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
ImageCentral is an image database and image processor, in one package. It features integrated RAW conversions through ufraw. A web album frontend is also available in the package.
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
VizStack is a framework to run GPU-enabled applications. You may set up tiled displays, and run popular applications on them. VizStack can convert nodes into a shared remote visualization farm. Individual GPUs can be allocated to users too.
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.