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The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
Want to print a poster? PosteRazor cuts an image file into pieces and you can print then on your printer and glue them together to a poster. Easy FLTK based user interface. Uses FreeImage for image loading. Creates PDFs as output.
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.
The Qt4 Dicom Widget set is extends Trolltech's Qt4 designer with additional widgets. They are 'components' to setup a DICOM viewer in some simple drag and drop operations. No coding needed.
Elan-PixManager is a tool to manage image files, organize photos independently from the file system, generate HTML gallery, etc. It provides a group management for keywords you can attach to each photo. It can also display slideshow and EXIF properties.
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
SMorFix is an algorithm to produce parametrized textures, under development; its current use is to produce interesting random binary textures. Standalone program and a plugin for GIMP v1.2.x are available.
ResoDs is an application designed to control remotely the Veejeen program Resolume, using for that a Nintendo DS and a Wifi connection.
It uses:
- PAlib (http://forum.palib.info/)
- DSMI (http://dsmidiwifi.tobw.net/)
- C/C++
NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.