Showing 35 open source projects for "programming learning system"

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  • 1
    MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
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  • 2
    a simple, versatile and fast grapher. Several modules permit to collect data from the network, back-up the data, draw the data, ... The programming language is C++, the configuration language is XML.
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  • 3
    A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
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  • 4
    A graphical interface to manipulate images. The programming language is Python and wxPython is used as GUI.
    Downloads: 1 This Week
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  • 5
    This here is collection of Open Source Software published by Bytelords. LORD - simple 3D Engine developed for learning purpose *NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
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  • 6
    Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
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  • 7
    The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
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  • 8
    Lua FLTK is a binding of the FLTK widget set to the Lua programming language.
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  • 9
    A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
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  • 10
    GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
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