Showing 39 open source projects for "algorithm"

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  • 1
    The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
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  • 2
    Ambient Occlusion research project on graphics hardware Uses Cg/OpenGL. Presents a new image space algorithm that allows for local ambient occlusion effects; and a sphere based approximation with ambient occlusion using a sprite based approach.
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  • 3
    vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
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  • 4
    PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
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  • 5
    This work was a project done in course of the Summer School on Image Processing 2006 (SSIP) in Szeged,Hu. Performs a snake algorithm on 512x512. Image processing tasks are done with OpenCV and the GUI is implemented with Qt4.1.
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  • 6
    A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
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  • 7
    Simplify is aimed to raise images compressibility by using a reversible blurring algorithm.
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  • 8
    The Digital Image Processing Library (dimple) is a C++ class/algorithm library for image processing. Dimple consists of a wide range of image processing routines which can be viewed as low- to mid- level vision tasks.
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  • 9
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
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  • 10
    Resizing algorithm for Avisynth.
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  • 11
    Cloud rendering engine based on OpenGL and SDL. Clouds are generated with a probabilistic algorithm.
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  • 12
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
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  • 13
    Hardware-optimised library for Area correlation algorithm
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  • 14
    - A Simple Solution For Graph Drawing - Fast 2d Rendering (Span-Buffer Algorithm) - Support Essential Basic Shapes (Box, Rounded Box, Circle) - Support Curve Line - Shadow Glow
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