...By providing a simple lifecycle—start, stop, tick—it encourages separation between state updates and rendering, which is essential for smooth visuals. The library aims to be unobtrusive: you can drop it into demos or prototypes without adopting a large framework. Because it centralizes timing, it becomes easier to coordinate multiple animated elements or throttle work on low-power devices. For creative coding, micro-games, and UI flourishes, it offers just enough structure to keep animation code tidy.