SDL Framework (SDLFW)
SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
Multimedia asset management and manipulator for Étoilé
3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed...
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games!
Include an audio system, an thread system, events, entities, physics, etc.
This engine is written in C and C++. But can be used from both languages.
It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
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Adaptive and Generic Accelerated Segment Test (AGAST): a highly efficient corner detector based on the same corner test as FAST. For a thread-safe C++ implementation please refer to http://sourceforge.net/projects/agastpp/
Platform independend, multithreaded fractal generator. Fine control over thread/CPU usage; unlimited precision; smooth/random/function coloring; supports color map files (over 1600 available); many image file formats. For any Java 1.5+ (32/64 Bit) VM.