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"Creating thumbnails of images is often exhausting and takes time nobody has. And so it seems clever to let PHP do this. Nevertheless there is one hitch: The thumbs are by far not high-quality. They almost always look better if you create them manually.
As you see, it is high time for this plugin! It automatically creates the tiny images and uses an unsharp mask to get the best quality possible. Of course the images are cached, because the unsharp mask needs more CPU-power than the conventional way." CE
This new improved thumb plugin gots some addons. ...
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
A small command-line tool for converting AtariST images (.neo, .pi1, .pi2, .pi3) to gifs (using gd).
Please note that you may find the project "RECOIL" at SF, which supports far more formats.
C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
So far there\\\'s a game called Racer (http://www.racer.nl/) and that\\\'s a car-racing game like NFS...They are using a format called *.DOF for their 3D-Models (cars and tracks), but only Windoz has a supported DOF-Converter (from ACE, 3DS or VRM
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly).