225 projects for "obd source code" with 2 filters applied:

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  • 1
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
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  • 2
    This is the repository for experimental driver code for Canon 1220U scanner. See CVS for actual code. canon is for Linux utility. ucanoscan is for FreeBSD. As of long ago the desired functionality has been available as part of SANE project.
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  • 3
    CyberForm for Java3D is a source code generator for Java3D programmers. CyberForm generates a compressed binary file that has a specified geometry information with the source code. To specify the output precision, you can reduce the file size more. Using
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  • 4
    Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
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  • 5
    html2fo is a converter from html to xsl:fo. The html code could be written with StarOffice or other WYSIWYM editors and must not be 100% valid html code. html2fo is designed to produce a valid xsl:fo for using FOP from Apache.
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  • 6
    simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
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  • 7
    MyGraph is a easy-to-use library to draw graphs using data stored with MySQL database. The goal is to insert graph in HTML page with very few code, just selecting scales and the graph type.
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  • 8
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
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  • 9
    3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
    Downloads: 0 This Week
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  • 10
    Modify the variable/object/function/method names within a compiled swf to make it almost impossible to read. flmObf DOES NOT STOP DECOMILATION, it merely makes the decompiled code harder to understand!
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  • 11
    The Doodle project aims to provide a language to easily describe Origami diagrams and produces a ready-to-print document. Doodle will free creators from diagramming constraints and increase their capability to share their creations.
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  • 12
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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  • 13
    Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
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  • 14
    This is a viewer for ase (ASCII Scene Export) files. This code should be used to implement object loading in your own software (eg.: games).
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  • 15
    A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
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  • 16
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
    Downloads: 0 This Week
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  • 17
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
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  • 18
    Cococa Image Viewer for pre Leopard mac os x. Based on the original code of Blake Seely http://www.blakeseely.com
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  • 19
    A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
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  • 20
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 21
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
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  • 22
    The Java w3d Loader is a 3d format loader for Java 3d. The W3d File Format is the properietary 3d format of many Westwood Studios and EA games. The code is derived from the c++ rentools project hosted here on sourceforge.
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  • 23
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
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  • 24
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
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  • 25

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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