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A universe simulator and generator written in Java that is capable of simulating stars with planetary systems, binary systems and other phenomena. This universe can be generated or scripted (in small parts). This will be used in a planned space combat/
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Chaotic Attractors is a JAVA program to generate images of chaotic attractors. Chaotic attractors are used in chaos theory. Even though they have their seeds in science, they are very artistic. They are great as wallpaper, too.
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
MArch is a Media Archive, which allows you to organize your Audio/Movie/Image Collections efficiently. It aims at portability and is currently being developed for Windows and Linux platforms. It is written completely in Java.
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Essential Data is data-aware SWT controls with a twist. The twist is that we don't replace the standard SWT controls with proprietary ones. Rather we supply generic MVC controllers that make standard SWT controls data-aware and that work with any model
Graphl is a generic graph visualization and manipulation tool written in Java. Graphl reads and writes RDF files, visualizes them in a flexible and customizeable way and allows users to edit them intuitively. Please see project homepage for more info...
Set of Java classes that makes possible to use the GFL-SDK imaging library, provided by www.xnview.com. The methods implemented are the same as the functions available from the GFL-SDK library and allows you to read and manipulate over 360 image formats.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
A Flash-like movie editor. Uses Java 2D API. Users create and edit animated vector graphics, images, sound. Rich GUI, can export animation. Main page http://gazelle.dev.java.net. This SF site now mirror.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
JAnimationShop is a Frame Level Animation editor with a good set of Advanced features. Designed to function similar in many ways to the award winning AnimationShop from Jasc now acquired by COREL. blog - http://techniche.blogspot.com
bitHull is a Simple unstructured data store-and-share mechanism. It is part experimental graph-based task/note/idea management system and part data aggregator.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
tiThumb is a lightweight image viewer with thumbnails. It can also be used as an applet in a website, to easily share your images. Needless to say, it is being developed in Java.
The Geosphere project provides a versatile interactive globe Java 1.1 applet which can be embedded in web pages. You can use the globe to display points that are linked to URLs and/or use it to input coordinates via a javascript interface.