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fiiRay is open-source physically based 3D renderer that can be used to create photorealistic images. Python script add-on for Blender 2.50 can be used to export scenes for fiiRay. fiiRay is still in development and current version is not stable.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for sourcecode and development information.
Galileo is an open source photo-realistic 3D renderer. Galileo is being developed in an effort to provide an efficient, state of the art, monte carlo renderer for use in research and artistic endeavors.
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The Common OCR Service Interface. COSI is an API that allows developpers to easily bring OCR (Optical Character Recognition) capabilities to image processing applications. COSI supports existing OCR tools such as Tesseract, GOCR or GNU Ocrad.
Moved to github! https://github.com/aaronbot3000/image-evolver The goal of the Image Evolver is to recreate a source picture using overlapping transparent shapes positioned a genetic algorithm.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Wrapper for the library Libdc1394 to enable communication with the Java programming language. Java Video Capture for ieee 1394 cameras. Support for jfm JMF-2.1.1e, register a new protocol dc1394. ieee1394 camera for jmf, with this library jvc1394
SNICE is a image compositing program. It is made especially to help create special effects for video and cinema. It work on Win32 and Linux OS. It is writen in C++ using OpenGL.
jdlRaw manipulates raw images from digital cameras and is based on dcraw and imagemagick. It does exposure correction, curve application in RGB/CIELAB space and USM/Refocus sharpening. Includes also lensfun and noise reduction algorithms.
gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
A cross-platform aplication to explore online free maps (OpenStreetMap). Build with python and pygame, full immersive environnement. Actually only sourcecode, require pygame.
Qt Handwriting Recognizing it's a simple Qt GUI interface of a artificial neural network to provide handwrite recognition. This project use FANN (Fast Artificial Neural Network) on first approach.