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POVColor is a visual color and gradient picker for POV-Ray. It allows the user to visually pick the color and/or gradient and automatically generates the output code needed by POV-Ray.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs CCode which you can use in your µC project.
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Providing stretch and blit routines for SDL surfaces. These are optimized for speed including lots of assembler parts in the general routines and dynamic cpu native code generation for applications to compile specialized stretch-and-blit routines at runti
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
zengen is a cross platform 2D graphics library based on SDL. It aims to keep you're code DRY and object oriented by wrapping boilerplate code in easy-to-use classes.
An application to take an image file (jpeg, bmp, etc) and convert it to an array of values suitable for including in source code. Source code is in C++ and developed under MS VS2008 and Emacs. Runs as a GUI app in Windows and a command-line app for *NIX.
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In the past 1996 I developed a powerful plug-in for Lightwave 3D 5.0 to improve the Newtek Meta NURBS modeling system, particularly useful to develop organic meshes. After 12 years I found again the papers where I printed out enterely the original source code.
S2iLib includes Harpia, a visual way of programming image processing algorithms, with a growing selection of OpenCV functions. Harpia is portable, and features capture from video devices in GNU/Linux and MS-Windows, and retrieves a compact OpenCV C-code.
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
Research code for continuous 3D medial modeling targeted towards anatomical objects. Includes an OpenGL viewer and individual and population-based model fitting tools.
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
PSDlite is a lightweight c++ library for reading multi-layered Adobe Photoshop documents (psd files). The emphasis is put on ease of use, and light weight (about 500 lines of code). Known to work on MacOS X, cygwin and WinXP.
Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the source code of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
It software decodes EAN-13 bar code picture by image processing. And a GUI is ship together with it, which can take picture from web camera. So the only thing you need to recognise barcode apart you computer is a webcam.
...Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)
The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort.
...
Flirt is an open source (BSD license) Flash runtime. It aims for portability, ease of use, and a complete SWF 6 implementation. Our goal is to provide a tool to allow developers to create GUIs in Flash and extend the actionscript runtime with native code
SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
Set of tools and libs for
managing structured data
in a very flexible way:
Imp./Exp. ASCII, XML, SQL,
PS, Tex/LaTex, RTF
GUI: X-Windows, MS-Windows
Interface to C++, DBs, Perl,
PHP, Java, TCP/IP
LISP-like interpreter
written in C++ using C-LIB