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Stop vibe-debugging.
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Gri is a language for scientific graphics programming. It is
script-based, not GUI-based. Some users view it as a sort of LaTeX
for scientific graphics. Users who climb a slight learning curve are
rewarded with considerable aesthetic power.
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OpenGL specific texture factory which provides the user with textures defined in an Xml based definition file. The library supports modifiers, that could be applied on each defined texture to modify the image data before OpenGL generates the texture.
The purpose of the Allegro GUI Un-uglification Project is to make Allegro dialogs look good. Right now it emulates GTK, Win95, QNX Photon MicroGUI, BeOS and NeXTStep widget sets.
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Converter of various scalable font formats (most notably TTF) and of the bitmapped BDF
format into PostScript Type 1 fonts and metrics (.pfa, .pfb, .afm).
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)