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Simple and easy to use wrapper for GLSL (OpenGL's shading language). The functionality is similar to Nvidia's Cg. It is now very easy to use GLSL programs in your applications if you know how Nvidia's Cg works.
Gri is a language for scientific graphics programming. It is
script-based, not GUI-based. Some users view it as a sort of LaTeX
for scientific graphics. Users who climb a slight learning curve are
rewarded with considerable aesthetic power.
OpenGL specific texture factory which provides the user with textures defined in an Xml based definition file. The library supports modifiers, that could be applied on each defined texture to modify the image data before OpenGL generates the texture.
The purpose of the Allegro GUI Un-uglification Project is to make Allegro dialogs look good. Right now it emulates GTK, Win95, QNX Photon MicroGUI, BeOS and NeXTStep widget sets.
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Converter of various scalable font formats (most notably TTF) and of the bitmapped BDF
format into PostScript Type 1 fonts and metrics (.pfa, .pfb, .afm).
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
Fontboy is a font viewer for BeOS. Fontboy let you browse your installed fonts and gives you a detailed view on each font including the complete unicode character set.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
MediaStation - the Media Application FrameWork for openBeOS
- MediaStation has a strong focus on making openBeOS the No.1 solution for multimedia professionals
- MediaStation builds up a leading development environment based on the MIT license\n