Showing 4 open source projects for "2d game code"

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  • 1
    photo3D_chung / seashore3D / galaxy 3D

    photo3D_chung / seashore3D / galaxy 3D

    photo3D_chung seashore3D_chung galaxy_chung dive3D_chung

    photo3D chung is a free program to display photo 2D jpg or animated gif image with a 3D bas-relief effect (put your images and animation frames in the "media/" folder ) . It is written in freebasic and uses gui_chung and openGL with normals and lighting . switchable mono/stereo option to use with stereo bicolor red/cyan glasses (anaglyph) . seashore3D chung new animated seashore scene application added with animated sea , trees , girl , sky galaxy chung display 3d galaxy flight game using opengl primitives for any axis free 3D space fly matrix rotation calculation (no external lib) added dive3D chung is a dive undersea game https://www.youtube.com/watch?...
    Downloads: 0 This Week
    Last Update:
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  • 2
    perso3D_chung / sword 3D
    perso3D chung is a simple 3D character model animation and easy editing program directly into openGL from a set of body parts 3ds files.Same animations data can be used for differents characters models. Multiple animations can occur at the same time. It is written in freebasic and uses gui_chung.. Lowcost,customizable and fast technique for freebasic programmers. Included perso3D_chung_dll dll version can be called in c++ programs or other languages , though i recommend you freebasic+fbEdit...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Cartoon !

    Cartoon !

    Cartoon animation

    This project has moved to : https://github.com/blendman/CartoonAnimation A 2D (cartoon) Animation Software. Current Features : - vector - text - bitmap images (import) - FX - export (png) - multi-layer - export purebasic code Todolist : - animation : object, shape & points, scene, camera... - multi-layer compositing - in-betweening, interpolation (linear) - final rendering (image sequence, video)
    Downloads: 0 This Week
    Last Update:
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  • 4
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 3 This Week
    Last Update:
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