Showing 3 open source projects for "commons-logging"

View related business solutions
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • Your monitoring isn't a stack. It's a pile. Fix that. Icon
    Your monitoring isn't a stack. It's a pile. Fix that.

    Errors, performance, logs, uptime. One install, one invoice, one UI.

    Replace Datadog, New Relic, and Sentry without adding three more dashboards.
    Free 30 days.
  • 1
    Cemu Graphic Packs

    Cemu Graphic Packs

    Community Graphic Packs for Cemu

    Use Cemu's built-in graphic packs downloader (a feature added in Cemu 1.15.1) to automatically retrieve the newest graphic packs from our repository. Remove all of your graphic packs first, then move all of the folders from a downloaded .zip below to the graphicPacks folder from your Cemu folder. Choose one of the 3 downloads from above. Each download has a range of versions it supports, pick the one that’s supported by your downloaded Cemu version. Some graphic packs might not be available...
    Downloads: 13 This Week
    Last Update:
    See Project
  • 2
    QuickMAN is a Mandelbrot fractal generator with multicore support. ASM-optimized code can reach over 100 billion iterations per second. Features an easy-to-use GUI, realtime pan/zoom, multiple palettes, image logging, and saving in PNG format.
    Downloads: 30 This Week
    Last Update:
    See Project
  • 3

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next