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Arkhamdev open source projects:
- Native plugins for Antiryad Gx: Png, Jpeg, Smjpeg, Tiff, Zlib, Lzma, Lz4, ZStd, Ogg Vorbis, Theora, Tokamak, Freetype, WebP....
- Some libraries are merged to few files to simplify projects makefiles.
- Arkham Demo Group Dos and Amiga demos written in Basic, x86 and 68k assembler (from 1991 to 1998).
- Arkham Demo Group 3d engines written in x86 assembler.
- Arkham Demo Group DOS tools (paint program, sound tracker for Adlib, modeler, picture and 3d...
Demo apps for LineSpec audio recording / FFT library
Demo apps for LineSpec.
More example videos: https://vimeo.com/linespec
Main goal of this project are keeping the demo applications up to date, fixing bugs and occasionally add new demo applications.
The demo applications can be used as regular program, as well as a screen saver. Just rename accordingly (.exe -> .scr).
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
A raster graphics library for TCL, with a modular framework for loading 32bit RGBA buffers (ie from an image file), compositing them and saving them or displaying them. TTF font rendering and basic primitives are also supported.
Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.