Showing 5 open source projects for "support vector machine"

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  • 1
    ImageMagick

    ImageMagick

    Display, convert, and edit raster image and vector image files

    ImageMagick® is a free and open-source software suite for displaying, converting, and editing raster image and vector image files. It can read and write over 200 image file formats, and can support a wide range of image manipulation operations, such as resizing, cropping, and color correction. ImageMagick is written in C and is available for a wide range of operating systems, including Linux, macOS, and Windows. It can be used as a standalone application, or as a library that can be integrated into other software programs. ...
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    Downloads: 184 This Week
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  • 2
    Forma

    Forma

    An efficient vector-graphics renderer

    Forma is an experimental vector graphics renderer written in Rust, developed by Google to explore high-performance, parallelized rendering techniques across multiple platforms. The project aims to achieve portability, performance, simplicity, and small footprint through a streamlined four-stage rendering pipeline. Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration....
    Downloads: 1 This Week
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  • 3
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    An animation library for iOS, tvOS, and macOS that uses physics-based animations (including springs) to power interactions that move and respond realistically. There are several ways to integrate Advance into your project. Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience...
    Downloads: 0 This Week
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  • 4
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    ...The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. ...
    Downloads: 1 This Week
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 4 This Week
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